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What is Sharkle Sharkle in press Testimonials



Sites Let Political Junkies Post Video
October 18, 2006
© 2006 The Associated Press

ATLANTA — Politicians always say every vote counts. But what about every video? Atlanta-based ViTrue and Friendster are hoping to build buzz by allowing political junkies to post their own campaign videos online.

"This is the first time you've got mainstream consumers who can express themselves with video," said Reggie Bradford, ViTrue's founder and CEO. "You don't have to go to the polls to express yourself. You can do that with this video and hopefully have a greater impact."

More popular sites like News Corp.'s MySpace.com and YouTube.com, which Google Inc. is buying, also allow video, including politically oriented clips.

The ViTrue videos would appear both at ViTrue's Sharkle.com and at Friendster, a pioneer in social networking that now lags behind MySpace and Facebook in usage.

Most of the videos now are more satirical than political. In one, a movie theater manager lays his claim to become a world leader. In another, a radio host mocks negative ads by calling his on-air partner a "sadistic hedonist who doesn't believe in the supernatural." The makers of the highest-rated videos win a $2,500 prize, a video camera or video iPods.

But Bradford said the small sample of videos has already earned more than 840,000 video views as of Wednesday.

And his company is not just reaching out to politicos.

In a partnership with ViTrue, Atlanta-based Moe's Southwest Grill is offering burritos for life to the creator of the best homemade commercial. On the Cincinnati Bengals Web site, fans submit choppy video about their favorite football players. And later this month, TBS will unveil an "Am I Funny or Not?" feature that allows viewers to rate their comedic stylings.

"This is an opportunity where clients can have video _ and a direct relationship with consumers," Bradford said. "I think you'll see this become a must-have feature of a Web site."






Friendster Launches Political Video Contest
by Mark Walsh, Monday, Oct 16, 2006 6:47 AM ET
WITH THE ELECTION SEASON HEATING up, Friendster is sponsoring a contest that will award prizes including $2,500 in cash for the best political video ads submitted to a newly created user-generated content site.

Through the contest, Friendster aims to generate traffic to the video section it launched earlier this year. Although the competition quietly launched at the beginning of the month, it has so far drawn less than 100 videos, according to Jeff Roberto, PR marketing manager for Friendster.

Roberto said he will consider the contest a success if Friendster ends up getting about 1,000 videos by November. The social networking site claims to have 31 million members.

To compete in the "Get Political" video contest running through Nov. 6, Friendster members can enter videos espousing a political point of view, supporting a candidate, or sending a satirical message. Video submissions are filtered by Friendster to screen out explicit or irrelevant material.

"Our goal is to get the American citizen to step up and voice their opinion," explained Roberto. While some of the videos entered so far have dealt with issues such as the Iraq war and global warming, many have been in a satirical vein. "A lot of it is comedy," he said. That includes one titled "Bill Blackburn for World Leader" and a mock interview with California Governor Arnold Schwarzenegger.

The contest is being hosted on the Sharkle video-sharing platform developed by ViTrue Inc. and can be accessed either through Friendster's video section or at Sharkle.com.

Friendster's video section, which launched several months ago, features content from various video sites including YouTube, Grouper and Singing Fool.

For the contest, the top six videos as determined by a combination of user ratings and total viewings, will be awarded a $2,500 grand prize, a $1,000 Sony video camera for second place, and four $300 video iPods for third-place submissions.





Social networking validated


October 13, 2006

Google Inc.'s pending $1.7 billion acquisition of YouTube not only will make the site's 20-something founders rich, it also will serve as a mainstream validation for the social networking industry, says Reggie Bradford, CEO of Atlanta-based ViTrue Inc.

ViTrue, which operates video sharing site Sharkle.com, lets users create their own ads for their favorite brands, a concept that has attracted Turner Broadcasting System Inc., the Cincinnati Bengals and Moe's Burritos. Bradford says the acquisition proves that online social networking is not just a fad for teenagers. That's especially true because YouTube, which allows users to post their own homemade movies, has yet to find a way to seriously monetize the service and was facing a litany of copyright-infringement lawsuits. In the end, Bradford said, the attraction was YouTube's community, which has skyrocketed to 72 million users this year, up from 2.8 million in 2005.

However, with news of the acquisition of YouTube, there will ultimately come saturation in the social networking marketplace. Bradford nonetheless believes there is plenty of room for startups with unique angles.

"As an entrepreneur, I'd rather be in a market with a lot of action than be a giant in a market that nobody cares about," he said.

Bradford compares the current social networking phenomenon to the explosion of Internet companies in 1994. He believes a venture-backed social networking company that has already planted a flag in the ground will have a plethora of exit options in the coming years.

"It's the first inning of a nine-inning game," he said.



October 02, 2006 09:00 AM Eastern Time

Who Dey? Bengals Fans First in NFL to Express Team Passion via ViTrue Fan-Created Video

ViTrue technology allows one of the largest and most loyal fan bases to share its support using latest social media tools

ATLANTA--(BUSINESS WIRE)--ViTrue, Inc., pioneer of the worlds first user-created advertising platform, today announced that the company will power an official, fan-created video Web site for the NFLs Cincinnati Bengals. Beginning Oct. 1, during the Bengals-Patriots match up, fans were encouraged to submit videos demonstrating their support for the defending AFC North Division champions. Videos showing the most dedicated, yet appropriate, fan support will be featured on the official Bengals Web site, www.bengals.com.

The Cincinnati Bengals is an organization infused with fresh energy, so its no surprise that this team is first out of the gate to engage fans by using the latest social media technology, said Reggie Bradford, founder and CEO of ViTrue. We are excited to provide this service to the Bengals and their fans, and we anticipate that other teams and their fans will not want to be outdone.

Selected video submissions will be featured on Bengals.com in its FanZone section, which already houses fan photo galleries and other multimedia offerings. Each week, fans will vote for their favorite videos, with the chance to be shown on the Video Scoreboard during an upcoming home game.

Adding fan-created video capability is a natural extension of our ongoing effort to connect with the Bengals avid fan base, the best and most loyal in the league, said Katie Blackburn, Bengals executive vice president. The ViTrue team used its proven technology to fully customize, create and execute the site in just a few weeks. The result is a site that mirrors our brand and is easy for fans to manage. We look forward to seeing Bengals fans show their support in this new venue.

Approximately 16 million people per year visit the Bengals official Web site, www.bengals.com.



User-Generated Video: Funny or Not?
Wednesday, September 27th 2006 @ 11:30 AM PDT

TBS - you know, the "very funny" cable network - has teamed with ViTrue - will be soliciting user-generated video for its new "Funny or Not?" online community.

Hey, if you thought the "user-generated" video content market was already pretty funny, it might be on the verge of getting hysterical. TBS—you know, the "very funny" cable network—has launched a partnership with ViTrue to create Funny or Not?, a new online community launching in November on the network's tbs.com Web site. What's Funny or Not? The idea is that users can participate in the user community and upload their own comedic videos; the community will be promoted on the TBS network, and original video submissions may be aired on TBS between scheduled programming.

Funny or Not? will be powered by ViTrue's "User-Created Advertising Platform;" the company is best known for creating the Sharkle online video sharing site.

"As TBS continues to build its online presence, especially in terms of broadband entertainment, we are focusing on ways to engage our audience of comedy lovers in new and exciting ways," said Jennifer Dorian, senior VP of branding and network strategy for TBS and its sister network TNT. "ViTrue provides us with an engaging technology platform that enables viewers to interact with our brand in a compelling way, while also being in line with TBS's views regarding the protection of copyrighted material online."

TBS may be on to something: it's Very Funny Ads site seems to have found following with...well, people who choose to use the Internet to watch advertising. Not that there's anything wrong with that!




A more muted boom

By Joshua Chaffin

September 22, 2006

Bill Stumpf spent a lifetime dreaming up ways to make office furniture more comfortable and practical. When he passed away last month at the age of 70, his death rippled through the world of industrial design. 

But perhaps it should have also made waves among investment bankers, venture capitalists, media entrepreneurs and just about anyone else taking part in the second internet boom. For Stumpf’s most famous design was the Aeron office chair.

Created with Don Chadwick in 1994, the Aeron was a sleek, mesh and aluminium marvel of ergonomics. So ground-breaking was the chair that the Museum of Modern Art added it to its permanent collection even before it went on sale.  

It was only a matter of time before the Aeron, which retailed for $1,000 or more, transcended the world of high design to become a must-have item for overheated internet start-ups.

“We bought the Aeron chairs,” says Erik Stroman, sounding like someone recalling a boozy night out. He looks back on a frenetic, eight-month stretch as the head of marketing at iWin.com, an internet start-up. “It was fat back then. People were living large.” 

The chairs were hardly the only extravagance at iWin. There was, for example, the time when the company hired the Goo Goo Dolls, one of the biggest rock groups of the era, to play at a party. “What did we do it for? Gosh, I don’t recall,” Stroman says.

Yet as he and other media executives reflect on today’s internet boom, one of its remarkable characteristics is an absence of the rock-star excesses that defined the first. Google, MySpace and other internet stars are minting a new generation of millionaires. Headhunters are desperately recruiting executives who can sell internet advertising. But the culture that surrounds it has been far more restrained – at least so far. 

“This new order coming in is much more conservative,” says Stroman, who now heads a marketing firm that embeds advertisements in video games. “They’re playing their cards close to their vest.”

“It’s certainly more muted,” says Aaron Cohen, chief executive of Bolt.com, a social networking company. He quit Columbia Business School in 1994 to join his first internet company. 

Back in the day, Cohen was a digital zealot, exhorting fellow employees that their grandchildren would one day look back on them as heroes of the revolution. He also partied a lot. “We had parties constantly. We were part of the party culture,” he says.

Bryan Wiener, president of 360i, an internet search marketing company, agrees. “It’s much more of a business environment now,” says Wiener, who was general manager of Theglobe.com, a start-up that was briefly worth more than $1bn on paper before flaming out. “Back then, it was massage tables in the office and dreams of ­getting rich.”

Though it seems cringe-worthy now, there was a business logic that propelled some of the excess of the first internet boom. Chiefly, it was the belief that start-ups should do whatever it took to create buzz – even if there were no profits – in order to establish themselves in the market and to generate hype for an eventual initial public offering. Hence an escalation of ever-more-elaborate launch parties – and open bars – and overpriced advertising campaigns. 

“In the late 1990s, the mantra was ‘spend aggressively’ to get the first-mover advantage,” says Reggie Bradford, who as chief marketing officer of WebMD splurged on a Super Bowl ad starring Muhammad Ali in 2000.

These days, as chief executive of ViTrue, an internet advertising company, Bradford says that the venture capitalists who fund start-ups expect them to do more with less and to generate real profits. Rather than a hot IPO, the exit strategy is more likely to be a sale to a larger internet or media company, such as Google or Yahoo.

“It was exciting, but it’s a lot more fun today because it’s real,” Bradford says. 

If the culture of this internet boom is milder than its predecessor, it may not only be a result of the underlying business conditions. It may also have something to do with the executives themselves. Many lived through the first boom.

During the “nuclear winter” from 2001 to 2004, as Cohen calls it, they took refuge in established media companies like Time Warner and licked their wounds. Now they are more seasoned managers. They are also more settled human beings.  

Unlike in the roaring 1990s, Wiener and Cohen, for example, are both fathers, whose desire to rule the digital world must compete with concerns about pre-school and daycare. “I’m doing play-dates instead of parties,” Cohen says.

As the excitement around digital media continues to build, it is possible that such men will lose their bearings and once again be swept up in a champagne frenzy. But in the meantime they are trying to stay grounded. When Wiener talks about the “business focus” and execution at 360i, it begins to sound as dull as any other office. 

There must be some glittery, Aeron-type rewards of this boom for so much hard work? But when he is asked to name one, Wiener draws a blank. Then he shoots back: “If there were such a thing, I wouldn’t allow it in my office.”

Rest in peace, Mr Stumpf.





For Super Bowl Ad, Doritos Turns to Users
September 15, 2006
By Brian Morrissey

NEW YORK Frito-Lay plans to jump on the consumer-generated content bandwagon in a big way, turning over its Doritos Super Bowl ad to regular Joes.

The Plano, Texas-based Pepsi division will bypass its agency, Omnicom Group's Goodby, Silverstein & Partners in San Francisco, in favor of creative from consumers. Doritos is soliciting executions through Yahoo, which will host a contest for users to vote on their favorite submissions.

Doritos said there are no professional requirements for entries, whether from would-be filmmakers or those simply with a passion for tortilla chips. It will accept entries from Oct. 2 to Dec. 1.

Brands have become serious in tapping the creative potential of the masses. Several marketers have allowed users to create Web videos that live on a brand site or let them tinker with taglines like Visa. A few, like Converse and Sony, have aired user creations on TV.

Now, consumer-generated ads are set to take on the Super Bowl. Chevrolet this week started its own contest to solicit ideas and scripts for an ad that Campbell-Ewald will produce. The Doritos push, however, goes further by committing to run the user-conceived and produced ad on advertising's most important day, in a time slot that costs on average more than $2 million last year.

"I'm not trying to suggest it replaces the agency-designed 30-second spot," said Reggie Bradford, CEO of ViTrue, an Atlanta company that provides a user-generated ad platform. "It enhances it. Time will tell whether consumer-generated advertising is bigger than agency generated."

In February, Frito-Lay shifted the Doritos account from BBDO to fellow Omnicom shop Goodby. (All Pepsi brands use Omnicom shops for creative chores.) The agency's role in the campaign is to drive users to the site and help choose and promote the winning spot.

Standing on the sideline for the Super Bowl is not a slight, said Jamie Barrett, executive creative director on the Doritos account at Goodby.

"Our greater goal is to do interesting, different things—sometimes that's an ad we didn't create on the Super Bowl," he said. "We make hundreds and hundreds of ads a year. We don't get any less reward doing an alternative approach."

The creative brief on the contest Web site gives wide latitude to citizen ad creators: "Maybe it's a story about eating your first Doritos chips or what life is like for the spices on the surface of the chip. Anything. Make the video you'd be excited to see if you were watching TV. Make it yours."

While the contest is open to all comers, its payoff of exposure on advertising's biggest stage will likely attract plenty of quality content. Sony's user-generated ad contest run with Current TV was won by the lead animator at a visual-design studio.

"I suspect some people will see this as a huge professional opportunity for them," said Barrett.

Doritos is not giving total control to users over what ad goes on air. The brand will winnow down five finalists in January, and then allow visitors to vote on which should appear. Those votes "will help determine" the ad shown Feb. 4, 2007, during the big game.

The spot will be the first Super Bowl ad Doritos has run since 2001, when BBDO produced a commercial starring former Miss USA Ali Landry. In 2002, it stopped airing Super Bowl ads, instead tripling its online spending to reach young consumers.

Despite the current vogue for user-generated ads and the rise of YouTube, advertising is unlikely become all-reality TV, Barrett said.

"It's not the beginning of the end for ad agencies," he said. "I just see it as yet another way to play with this thing we call advertising."




This Week's Issue

Moe's to consumers: Don't just watch our ads, create them

Chain follows trend set by KFC, Carl's Jr.

By Gregg Cebrzynski

ATLANTA (Aug. 14) - Moe's Southwest Grill has joined a small but growing number of companies that are trying to engage consumers in advertising campaigns by having consumers create the ads themselves.

The 330-unit Moe's has partnered with ViTrue Inc., a platform for user-created advertising, to develop an online community that will enable more Moe's customers to produce and upload video ads.

The "consumer-generated content," or CGC as it's known, is one of the evolving ways that marketers are trying to develop stronger relationships with consumers, build brand loyalty and, ultimately, increase sales.

Last November, Burger King invited consumers to use their video iPods to create ads and upload them on Heavy.com. Sister brands Carl's Jr. and Hardee's recently launched their "Burger Slayer of the Month" campaigns, asking consumers to take photos of themselves eating their favorite menu item and then upload the photos to the burger slayer portal on the chains' websites.

Chevrolet, Coca-Cola, General Motors and MasterCard are among others that also have solicited consumer-generated ads.

KFC perhaps was the earliest adopter of consumer-generated content. In 2003 it asked consumers to create a commercial for its popcorn chicken in the form of a reality TV show. Moe's effort is designed to supplement its "A Moe's Burrito in Every Hand" campaign, which includes print and broadcast ads.

"We think it's a great opportunity to build the Moe's brand and spread the word for Moe's on a viral level rather than a traditional level," said Stephen M. LaMastra, president of parent company Raving Brands.

"We're hoping to engage our consumers in the advertising," he added. "We want our consumers to be a part of what we're doing."

The ads are featured on moes.sharkle.com. Sharkle.com is ViTrue's video-sharing community.

The popularity of YouTube.com, a website featuring user-generated content, is what prompted Carl's Jr. and Hardee's to launch their "Slayer" promotion, and it's causing more marketers to at least consider incorporating consumer-generated content into their media mix.

"Whether it's 1 percent [of the mix] or 90 percent, time will tell," said Reggie Bradford, founder and chief executive of ViTrue. "I don't think it will overtake traditional advertising but it's the ultimate form of engagement."

It's also a cheaper way to create advertising, he added.

"The average cost to produce a TV commercial is $350,000, and this costs a fraction," Bradford said.

For Moe's, the consumer- generated content also is a way to build brand awareness in new markets where it does not yet have a sufficient number of units to make traditional advertising media-efficient, LaMastra said.

Moe's has between 500 and 700 units in some phase of development, he said, and will have units in most states in about two years. Using consumer-generated content on the Web can generate brand awareness at lower costs, and it "leverages our consumers to market to other consumers," he said.

"We have such a compelling brand that our consumers will have a lot to say about it," LaMastra said.

Visitors to the website will vote for their favorite commercial. The grand-prize winner will receive Moe's "burritos for life," which means one free burrito a week for up to 55 years.

Moe's is using only its website now to solicit consumer-generated ads, but it plans to promote the effort with in-store material starting in September.

The initial ads submitted vary widely in execution. "A Burrito Under Every Wing" shows video of a parrot nibbling on a burrito. The bird flies away, and the ad switches to animation to show the parrot transformed into a streak of yellow light flying over a Moe's sign.

An ad titled "In Every Hand" shows an animated character who grows more hands to catch burritos that are dropping from above.

Any marketer who decides to use consumer-generated content will have an easy time finding it, according to Steve Hall, editor and publisher of AdRants.com, which provides news and opinion on marketing and advertising.

"People have been shooting these videos for years and watching them on their own TVs and laughing, and now there's this way to upload them for the world to see," he said.

Some comments on various ad blogs view consumer-generated content as a fad that's destined to lose its appeal, but Hall disagrees.

"I don't think it's going to go away," he said. "I think it's so new that we as marketers don't know how to leverage it yet."

Bradford of ViTrue offered a similar assessment.

"We're just scratching the surface," he said. "We think the restaurant category is untapped. Up until now, restaurants have not had successful Web strategies."

One reason that Moe's launched its campaign was to "really test the marketplace and see how effective this is," LaMastra said. "We will at some point try to measure it. We like what we see so far."

E-mail the author at: gcebrzyn@nrn.com





Denuo Makes Bet on User-Created Ads
July 27, 2006
By Brian Morrissey

NEW YORK Publicis Groupe consultancy Denuo disclosed its latest partnership in emerging media, adding user-created advertising platform ViTrue to its portfolio.

The deal calls for Denuo to introduce the ViTrue service to Publicis agencies and clients, while also helping the Atlanta startup refine its platform, which lets brands tap the public's creativity for advertising executions.

Financial terms of the deal were not disclosed. In previous partnerships with startups, Denuo has received equity. Tim Hanlon, a senior vice president at Denuo, declined to say if the ViTrue deal involved equity, noting, "If said companies do well, then we will do well."

ViTrue is the latest emerging tech company in Denuo's portfolio, joining broadband video platform Brightcove, video-advertising network Lightningcast (subsequently bought by AOL) and 3-D digital imaging company Reactrix, among others.

"The future of the media and advertising business is probably not going to come as much from the incumbents of today than from newer and more entrepreneurial companies on the edges," Hanlon said.

ViTrue has hitched its wagon to consumer-generated advertising. In its first promotion, ViTrue helped Sony Pictures attract "thousands" of video submissions for The Benchwarmers from users depicting their experiences as nerds. The company is currently working on similar promotions for Moe's Southwest Grill, a burrito franchise, and snack-food maker Lance.

Looking to the general public for involvement in ad creation is not a threat to agencies, said CEO Reggie Bradford.

"I see an opportunity where the agency will still drive the creative look and feel of a brand," he said. "I just think the users can augment that and enhance it."

Hanlon said Denuo seeks portfolio companies in areas with the most promise to revolutionize advertising, such as the meeting of consumer-generated content and marketers. Like venture capitalists, Denuo expects many of its investments will not pan out.

"[Denuo] enables Publicis Groupe to have a flank strategy toward the future," he said. "It signals to [Publicis] agencies that the future is happening very fast and we need to innovate faster."



Wal-Mart's amateur advertisers MARKETING: Companies are beginning to harness consumers' creativity for youth-oriented campaigns
By JONATHAN BIRCHALL and ALINE VAN DUYN
July 21, 2006

Could Babi, Sam Flow and Jay Jay So Sexy represent the future for Wal-Mart, the largest US retailer?

All three are featured on the personal web pages of The Hub - School My Way, an online project that is part of its current "back-to-school" season marketing campaign.

Launched earlier this month, The Hub is Wal-Mart's latest bid to reach out to fashion-conscious youth consumers, urging them to "check out what styles are on the horizon", and to "express your style".

It also marks the giant retailer's first venture into the rapidly evolving world of interactive consumer-generated advertising - with an online competition inviting high school students to create their own web pages and videos, with the winners to be used in a Wal-Mart cable television commercial, possibly also for cinema release.

The "School My Way" project is jointly sponsored by Sony, and put together by Wal-Mart's GSD&M marketing agency, part of Omnicom, the world's biggest marketing services agency. It follows similar campaigns this year by Nike and its Converse brand, and by MasterCard, Toyota Motor and L'Oreal.

Such strategies are a response to broader changes in the way media is consumed, especially by teenà -agers and people aged in their 20s, an audience prized by advertisers.

The rapid spread of high-speed internet connections, together with the greater ease with which people can put their own text, audio and video content on the web and edit it, has changed media consumption from a passive experience to an interactive one. The same factors are also contributing to increased viewing of video on the web, including video advertising, previously available mainly on television.

"This is the most creative generation that ever lived," said Aaron Cohen, chief executive of Bolt.com, a user-generated content site which this week ran a competition to create a cyberspace "virtual band", sponsored by the Wendy's hamburger chain.

"For these consumers, everything is recorded on their phones or on digital cameras. Just as watching à -television is entertaining for many older people; forthem, putting up music and videos and being part of a group talking about this is entertaining."

MySpace.com, the world's biggest social networking site - and owned by Rupert Murdoch's News Corp - has nearly 250,000 new people around the world signing up every day and is expected to reach 100m registered users next month. The site, launched just three years ago, allows users to create personal profiles and put up blogs, video and songs, link to other users and communicate with them. It is now being tested by many advertisers, for example, with the creation of profiles based around made-up characters promoting a product.

Reggie Bradford is chief executive of ViTrue, a company that provides marketers with the technology to create interactive advertising and which is in talks about partnering with a large advertising agency. He says that while this year a handful of brands were experimenting with the new interactive advertisements, he expects hundreds of campaigns next year.

"We are just scratching the surface. Instead of a small number of ad agency executives creating the best ads, millions of people will be contributing to creating the best ads. This is a huge change that will really enhance brand advertising."

Compared with the tens of billions of dollars spent every year on television advertising, the amount spent on internet video advertising is very small: probably tens of millions of dollars in the US, according to some estimates. Even as a share of the rapidly growing internet advertising sector, which reached Dollars 12.5bn (Pounds 6.8bn) last year in the US, video commercials are tiny, with most spending going on search-word advertisements.

YouTube, the fast-growing video-watching site, which recently passed the milestone of 100m video downloads a day, does not carry much advertising, in spite of its reach. This is partly because many advertisers are cautious about the new media. The risks of being associated with inappropriate or illegally reproduced content might damage a brand's reputation.

Indeed, the perils of handing over creative control to the internet were demonstrated earlier this year by GM's Chevrolet brand's new advertising-building website for the launch of its Tahoe 2007 SUV, where viewers were able to add their own text to a selection of clips and music. The responses included more than 3,000 attacking the company over fuel economy, global warming and its safety record.

Wal-Mart has adopted a restricted format, with rules that preclude posting a range of potentially offensive material - including impersonations of politicians and other public figures. Web pages can only use recorded music from a limited selection of songs made available on the site by Sony.

All submissions are also reviewed. As a result, after 10 days of operations, most of the original video submissions were still blank and marked "pending approval".

Registering to join Wal-Mart's Hubster community also requires parental consent. Registered Hubsters are not allowed to post personal contact details, such as phone numbers, e-mail addresses or last names.

Wal-Mart's effort comes at a time when other mainstream online retailers are beginning to take a closer look at the opportunities for creating online communities - which can both reinforce customer loyalty and provide valuable marketing feedback.

Target, Wal-Mart's main discount rival in the US, this year started posting customer reviews below products on its online site - using technology developed by Amazon Web Services, which administers the Target site.

Amazon itself has pushed even further ahead in the US, developing its online reviews to create user profile pages that can include photographs, e-mail addresses and lists of recommendations. These can then be linked to other selected "Amazon friends".

It is also continuing to test "tagging", which allows a user to create a personal set of links connecting a variety of recommended product pages under topics such as "money" or "amazing story".

Tim Stock, president of scenarioDNA, a brand consultancy, argues that the Amazon site - unlike Wal-Mart's marketing-focused Hub - reflects a more appropriate understanding of the role that social networking can play.

"A lot of companies are still misunderstanding what social networks are," he says. "They're not websites . . . they're people who use the technology to connect. So you have to do something that is authentic, and offer something to make them want to use it. You are tapping in to what people do naturally."




Brian Morrissey, AdWeek

ViTrue Invites User-Created Video Ads
May 08, 2006

NEW YORK A new company is looking to tap public creativity with a platform for brands to collect consumer-generated video ads.

Atlanta-based ViTrue has $2.2 million in backing from General Catalyst Partners and former WebMD CMO Reggie Bradford, who is CEO of ViTrue. It has acquired video-sharing site Sharkle.com, which it plans to use to connect amateur producers with big brands.

"In many cases, they're going to have more success than any individual creative would," Bradford said. "The vision is to get brands more involved [in consumer-generated content] and allow them to tap into this in a more meaningful and powerful way."

Sharkle.com, which launched about six months ago, attracts 1 million users a month, according to the company. It will continue to operate a video-sharing site, only it will offer creators the opportunity to participate in a marketplace for video ads. ViTrue
provides a video ad-production platform that includes brand assets and consumer-creation tools. Sharkle users will rate the ads.

In its first promotion, ViTrue helped Sony Pictures attract "thousands" of video submissions for The Benchwarmers of users depicting their experiences as nerds. While Sony does not plan on using those videos as ads on other sites, Bradford believes future pushes will entail brands using creative both online and in
mass media.

"We do think there's going to be great creative that will pass the test and be of good enough quality to run on television," he said.

Bradford said ViTrue would eventually offer amateur creators financial incentives for ads created.

"Our goal is to take this video site and create a business model where folks can make money on it," he said.


 
Anick Jesdanun, AP Internet Writer

Amateur Video Sharing Grows Online

Anick Jesdanun writes that sharing of amateur video grows online and promises to be as commonplace as photo sharing. Jesdanun goes onto ponder other questions.

Another gray area involves music playing in the background. "If you are lip-synching a Prince song , do you owe Prince royalties to that?" asked Trevor Wright, chief executive of the Sharkle, Inc. video site. "The industry needs to and will begin to figure these things out."

There's also great interest among advertisers. A news site can produce only so much video on its own, Wright said, but user generated content is limitless, driven by personal ego: "People want to share things they've done, places they've been, creations they've made and so forth."
 

 
 
Jefferson Graham, USA Today

Video websites pop up, invite postings

"Blogs took off because people have something to say," says Trevor Wright, 34, Sharkle's founder.  "Now, with video on blogs, we're finding that some of these amateur videographers are also pretty darn good."
 

 
 
Ian Schafer, CEO Founder Deep Focus

Tag! Video's it.

Ian Schafer writes Video-sharing communities are popping up all over the place, with big players (Google Video) and upstarts (Vimeo, Sharkle) alike clamoring for market share. Although most video on many of these services are user-submitted, corporate content producers are a-comin'. They'll eventually upload their content into these indexing services to make them more easily findable by consumers searching for video. What we're looking at are vast repositories of online video delivered when you want it.
 

 
 
Emma Brownell, iMediaConnection

Sharkle.com Streams Video

"LowerMyBills, Nextag and DeVry University are already advertising on the site. I imagine that with Sharkle's young and media-savvy demographic, advertisers in the electronics, retail, entertainment, and consumer packaged goods industries, for example, will be getting involved soon," says Rebecca Weeks, iMedia Summit content director.
 

 
 
Cory Treffiletti, SVP Carat Interactive

The Future of Television

The next wave of evolution for TV will involve consumers making their content available through more devices (this current shift is about the publishers distributing their content, but we know the Web is a self-publishing medium and consumers always finds a way to have their voice heard). Right now there are many sites online where users can express themselves and share their ideas; from MySpace and Friendster to Sharkle and YouTube. Over the coming years, we'll likely see "old-fashioned" TV adopt ways for users to broadcast their content into the living room (formerly the domain of the TV set). Imagine when any of these properties start creating video-on-demand stations through traditional cable!




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